RIP Impy the Imp
2014 - 2014
Taken too soon ;-;7

RIP Impy the Imp

2014 - 2014

Taken too soon ;-;7

Anonymous said: Where did you learn to do coding and stuff? Like in college or what??

Howdy, anonguy!

It all started six years ago, with Garry’s Mod, a sandbox game. I had found out that you could create your own weapons in the game with Lua, a lightweight programming language. It took me a while, but eventually I got myself a nice pistol that fired babies. I didn’t do anything too complicated back then, most of it was very hacky and badly coded! To this day, I can’t say I’m a superb coder, but I believe I have improved :b

Got into university with game development in mind. There, I learned Python, C++ and Java. Found a bunch of awesome folk with some amazing ideas and skills, talented folk. We started playing around with some random game engines.

Eventually, after messing around with Source and Unreal, I found Unity. I started to work on a wide variety of mini projects, just for the shits and giggles. I got myself comfortable with the workflow and with all the tools and plugins, then I realized that I could try working on a bigger project and apply everything I had learned up to that point…

Enter Sburb.

And to this day, I am still learning as I go!

friendly reminder: styes suck.

Not gonna lie, I’m just having way too much fun working on the Imp’s AI. :V

Not gonna lie, I’m just having way too much fun working on the Imp’s AI. :V

COME ON IMPY, USE YOUR ONE-TWO COMBO! GET UP CLOSE AND NAIL THAT SUNOVABITCH!

WE BELIEVE IN YOU, IMPY!

HOWDY!

Howdy folks!

Sorry for the awkward silence the last few days, I had a bunch of work to do and couldn’t work on Sburb/post here. D:

But that’s all done now, so it’s time to work on the thingeries again! Let’s take a shot at these new imp animations…

Anonymous said: The imps could also wield various things like they do in homestuck. This would discourage players from just throwing things, or trying to manage inventory while enemies are close by. Might make things a good bit more complicated though.

OH BOY you just gave me an idea.

eheheh.

That imp & Stamina changes

Currently messing around again with the Imp.

The Imp is a common foe. Compared to other common foes you are going to encounter in Sburb, Imps pack quite a punch! However, they are no damage-soaking sponges. Their vitality is below average.

For now, the imp only has one simple basic attack:

While that attack might eventually come to be the bane of many foolish players due to its high damage, smarter folks might just step to the side, wait for the fiendish claws to come to a pause after the attack and insert a sword on the poor imp’s face. And that’s not fair! Imps are such cool fellas. They don’t deserve such a shitty death. 

So I’m currently working on two extra feats for our little guy here:

  • Imps will be able to chain combos, just like you! There’s a random chance that he’ll succeed in chaining attacks. An imp with low health has a higher chance to chain attacks, so make sure you finish them off FAST, or else they are just going to tear you apart.
  • After each attack, there will be a chance the imp might use a dodge movement (nullifying all damage) to try and get behind you, provided that there’s enough room. Should this happen, you should watch out: Imps will usually follow this move with a special attack, unleashing a sequence of vicious claw swipes, followed by a powerful smack, sending you flying if your Echeladder level is too low.

Hopefully this should make the Imp a much scarier foe for low-level players!

Another change I’m working on is related to the Stamina system: previously, having no stamina meant that you could no longer attack at all. Turns out that sucks in practice. So now, having no stamina means that your attack speed and defense is cut in half. Now you have a chance to fight back foes even if you’re out of stamina, but you shouldn’t be counting on that. Stamina management is still going to be pretty darn important!

Anonymous said: do you have a tag we can track for game updates?

Yap! Look for Sburb The Game.

Anonymous said: can we see a gif of the weapons in action against an imp please?

Not yet buddy! The imp doesn’t have animations for getting hit and stuff like that. While it does lose health after getting attacked, it merely vanishes when health goes to zero. Which is kinda sucky for now! 

I’ll get a gif up as soon as I make it look a bit better. :B

zoriankazinski

Might I suggest making tools to streamline the addition of items to the game? I think you’re hardcoding them in, but if you’re going SBURB then you’re going to add them sooner or later, and better now so that you don’t have to recode everything. I’m talking easy ways of telling the game where’s the handle, what part hurts the enemy, hitboxes, etc. All in a tool so that everyone can make weapons, even yourself. If you manage it, your game could get even more viral.

That sounds neat!

I mean, I’d have to come up with a way to get that working… 

No promises for now! While this idea is pretty awesome, it’s not a priority atm, y’know? Definetly sounds like something this game should have, though.

Have some new shitty gifs! For some reason, they are a bit faster than usual… Mind you that the speed displayed in the gifs is not the game’s actual speed. I think I must have screwed up the gifs again. D:

So, Robin Williams is dead…

I remember how I used to watch Mork & Mindy everytime I got sick back when I was a kid. He was so naive about pretty much everything in that show! He always made me laugh with his jokes. I remember being in the hospital after my first seizure, staying up all night while watching Mork & Mindy. It calmed me down, it pulled me through that. 

While I do not personally believe in life after death, I’d like to thank you for all that, Robin. Thank you so much for all you have taught us. You may no longer be with us, but your teachings will certainly live on. Your moments, your joy… they inspire people, and they will continue to do so for a very long time.

RIP.

Alright! I have successfully rewritten all of the code! Yay for me!
That means there are no more bugs in the current version of Sburb. It’s time for me to get back on the creative side of things!
I am currently adding more animations to Hammerkind and Bladekind, to test the combo-creation system. Now that I have an actual imp to test that shit on, it’s time to see how good I am at my own game. :B

Alright! I have successfully rewritten all of the code! Yay for me!

That means there are no more bugs in the current version of Sburb. It’s time for me to get back on the creative side of things!

I am currently adding more animations to Hammerkind and Bladekind, to test the combo-creation system. Now that I have an actual imp to test that shit on, it’s time to see how good I am at my own game. :B

And we’re back in action!

Yesterday was my birthday, so I decided to take a small break. Gotta have some cake, right? :B

I hope to finish re-writing the last scripts today and tomorrow so that I can go back to the NPCs and hopefully have enough content up and ready for a second devlog. 

LET’S GET SHIT DONE.