FAREWELL, ALL-NIGHTERS!

Annnd time to catch some sleep. Classes start tomorrow, let’s see what people think of Sburb!

Currently tweaking the custom combo system. Arms must be tweened correctly. I must remind you that the system is not yet complete, and because of this, you might spot a few anomalies in the animation. But I’m still working on it!
My goal is to allow players to create their own combos with moves they have already learned.

Anyway, must go downtown now. I’ll work more on this later. :B

Currently tweaking the custom combo system. Arms must be tweened correctly. I must remind you that the system is not yet complete, and because of this, you might spot a few anomalies in the animation. But I’m still working on it!

My goal is to allow players to create their own combos with moves they have already learned.

Anyway, must go downtown now. I’ll work more on this later. :B

Anonymous said: Hi! Just a random suggestion here. Something that i find a little disheartening and a little dumb about some games, is that they don't emphasis on making deaths make sense (as to how you re spawned.) So if it's not much of a bother, it would be nice if you could find something for that. For example, every time you die then you can say "Whoop! That was a doomed timeline. You were supposed to die. Let's try this timeline instead." Or something of the likes. (If you don't want to, that's fine)

Howdy!

There already is an explanation in the plot. :b

That sort of stuff also bothers me.

Anonymous said: DOOD TELL ME NOW SINCE I DONT HAVE MANY FRIENDS CAN I MAKE IT SO THE MININNINMUM IS TWO PLAYERS TEL ME NOWWWWWWWWWWWWWWWWWWWWW!????????????????????!!?!?!?!!?

Yo, don’t worry! 

The optimal experience for the game will still be for four players, BUUUUT…

The first version of the game will allow you to play all by yourself, if you wish. It’ll be a bit harder, as you won’t have any buddies saving your ass. 

HOWEVER, I plan on adding NPCs later on. Y’know. Friendly NPCs to help you out. To save your sorry ass and shit. :b

I’ll have to work a bit more on this, as friendly NPCs are going to have to be pretty smart. Could take a while.

goddammitfili said: Mano parece que você tá dia e noite compilando código e mexendo nesse jogo! Acha que consegue fazer esse projeto sozinho? Já tem uma idéia completamente traçada? Ah e onde você aprendeu essas magias de código que tu tá usando?

Heh, são as minhas férias e minha vontade de trabalhar na indústria de jogos. :b

Acredito que consigo até certa parte. Planejo iniciar um Kickstarter eventualmente com a permissão da WhatPumpkin e ver se consigo contratar algumas pessoas para me auxiliar na parte de arte 2D / Som. 

Passei um bom tempo formulando a ideia para essa coisa. :b

Bem, sou programador desde os 13 anos. Comecei com Lua, fui pra Python, agora tenho C++ / Java / C# / JavaScript em mãos. O que reforçou mesmo o meu conhecimento em programação foi a faculdade. Eu atualmente sou aluno na Faculdade de Tecnologia de São José dos Campos. Negócio é legal lá; ou tu aprende ou cai fora. :B

Tenho uns amigos lá que também estão interessados no ramo de jogos. Planejo formar um pequeno estúdio para desenvolvimento de jogos eventualmente. Oh, e ficar rico com isso. :B

And so, we must make new animations to test the new combo system. Let’s try Bladekind, shall we?
This sword, the Flamberge of Fluthlu, was submitted by Jane J. Thanks, Jane J. ! Your name is going to be in the credits screen of the game. Also, you get a free cookie.

And so, we must make new animations to test the new combo system. Let’s try Bladekind, shall we?

This sword, the Flamberge of Fluthlu, was submitted by Jane J. Thanks, Jane J. ! Your name is going to be in the credits screen of the game. Also, you get a free cookie.

So, I started thinking here.

GEE WIZ, IT SURE WOULD BE COOL TO HAVE A GAME WHERE YOU CAN CREATE YOUR OWN COMBOS AND KICK SOME ASS WITH ALL THAT.

then i remembered that I’m a coder. and that i’m developing Sburb.

So yeah. Currently working on that. I want players to create their own combos. Don’t like your basic attack combo’s second hit? Swap that shit for something that suits you better. Lift that fucker up, slash him mid-air, punch the little shit on your way down. This will make combat more in-depth. Some attacks push foes farther, while others are faster/easier to hit with.

TIME TO PULL AN ALL-NIGHTER FOR THIS BITCH.

Gotta get this done. What do you guys think of this idea?

Anonymous said: will the game give you the ability to save anywhere, or will it have checkpoints?

I’m still thinking about this. I mean, the “save your progres” thing.

On one hand, having it so that the player must be inside a checkpoint to save does add some tension to that whole “I found a new weapon, must save” situation. On another hand, it is kind of a bitch when you have to stop playing and you end up having to walk alllll the waaaaay back to a checkpoint, just to save your progress. 

So for now, I don’t know. I still have to think about this for a bit.

villainofcolor said: So if I read that correctly, you'll be creating many different layouts of land segments and have them put together in appropriate fashions with different visual elements. That is a good system; I know it worked particularly well for Edmund McMillen when he created the Binding of Issac. Do you need anything from your supporters? Money? Ideas? Sprites (I know you need them) I am a terrible artist but I would like to support you somehow.

centrifugalfacewear:

institutokierkegaard:

Pretty much! I want to design each individual segment or create a 2D Terrain Generation algorithm that doesn’t suck. I want each land to have an actually interesting layout. I want huge chasms, I want space for villages and small houses, I want huge ass trees (for some lands) and odd places.

One of my goals is to make it so that segments end up as a crazy mix between Super Mario World / Terraria / Starbound / Dark Souls. From SMW, I’ll take platform-jumping feeling and apply it to some segments, with a tiny touch of Dark Souls: Screw that jump up, you’re dead. Stay on top of that platform for too long, you’re dead. Not enough speed to jump over that gap? Tough shit, son. The world is not your friend, it shouldn’t treat you nicely. You are going to die if you walk around carelessly.  

From Terraria and Starbound, I’ll try to reproduce the random generation of structures and biomes, such as houses, villages, castles, forests and mountains.

Just a friendly heads up: In case you haven’t noticed, I do not plan on making this an easy game. 

You are going to die. I’ll make sure of that. 

(mwahahahah)

And well, I’ve been thinking on this a bit, and I think once I get the whole project closer to an alpha, I could try to talk to WhatPumpkin and see if they allow me to fire up a Kickstarter. The game is going to be 100% free, but having some money could help me speed up the whole thing. I could hire people, mostly 2D/Sound artists. Heck, with some money, maybe I could work full-time on the project and have it done in a matter of months.  

i thought in SBURB proper it didnt have the spiked difficulty after you passed a few hurdles: namely getting a means of flight. john was able to order them about (to stop their shenanigans and get out) and after GT they didn’t even mess with him anymore—they even chilled there for movie night.

like, the game itself creates more failures than successes in the long run (because doomed timelines and player ineptitude), but while the game itself has an incredibly high entry hurdle—namely beating the timer to enter the game before you die, and the initial spawn-rush of imps at the outset—it seems to have a fairly linear progression so long as you aren’t sequence breaking.

build your house to the gate, fight a boss event, go through, fight monsters for grist there that your server uses to build to the next gate, return, repeat (while doing sidequests/dungeons and finding or making better gear, and doing moonstuff while asleep if your dreamself is awake)

also, how will you be handling the ‘extra lives’ via the player’s dreamself, and eventual god-tier contractural immortality?

You see, this will not be your average session. It’s still a valid session, though. While I’m still thinking parts of the plot through, there already is an explanation as to why it’s going to be so difficult. I will not spoil that for you, but rest assured that there’s a “why” behind all this. :B

Also, some things will have to be tuned down/changed because this is a game… for instance, there will be no dreamself extra-lives. Players will respawn after death, in a checkpoint. As for GT, it (sadly) will not make you nigh-invincible. It will enhance your abilities and provide you with new powers, but for the sake of gameplay, you are still only a player, y’know? 

I’m sorry if this isn’t the way you guys wanted the game to be, and I’m trying to make this thing please as many people as possible, but some characteristics of Sburb will have to be modified due to the whole gameplay thing. :f

I am open to suggestions, though!

gamzee-makara-honk-omg said: If you die in-game, what happens? Is is game over or do you respawn?

Depends on the difficulty. The game will feature two difficulties (standard and PREPARE TO DIE). 

If you die on Standard, you respawn, but you fall down the echeladder. If you die on PTD, your character is deleted and the game closes. 

c:

Anonymous said: will the lands be based on the god tier? Like you make a list of what kind of combinations of lands each god tier can have? Sorry if I'm being a bother, this is something that's been on my mind to ask you for ages..

Huh. Haven’t really thought about that. For now, my current idea is to just make it completely random. I’ll give that some thought however, anon. Could get some interesting results.

villainofcolor said: So if I read that correctly, you'll be creating many different layouts of land segments and have them put together in appropriate fashions with different visual elements. That is a good system; I know it worked particularly well for Edmund McMillen when he created the Binding of Issac. Do you need anything from your supporters? Money? Ideas? Sprites (I know you need them) I am a terrible artist but I would like to support you somehow.

Pretty much! I want to design each individual segment or create a 2D Terrain Generation algorithm that doesn’t suck. I want each land to have an actually interesting layout. I want huge chasms, I want space for villages and small houses, I want huge ass trees (for some lands) and odd places.

One of my goals is to make it so that segments end up as a crazy mix between Super Mario World / Terraria / Starbound / Dark Souls. From SMW, I’ll take platform-jumping feeling and apply it to some segments, with a tiny touch of Dark Souls: Screw that jump up, you’re dead. Stay on top of that platform for too long, you’re dead. Not enough speed to jump over that gap? Tough shit, son. The world is not your friend, it shouldn’t treat you nicely. You are going to die if you walk around carelessly.  

From Terraria and Starbound, I’ll try to reproduce the random generation of structures and biomes, such as houses, villages, castles, forests and mountains.

Just a friendly heads up: In case you haven’t noticed, I do not plan on making this an easy game. 

You are going to die. I’ll make sure of that. 

(mwahahahah)

And well, I’ve been thinking on this a bit, and I think once I get the whole project closer to an alpha, I could try to talk to WhatPumpkin and see if they allow me to fire up a Kickstarter. The game is going to be 100% free, but having some money could help me speed up the whole thing. I could hire people, mostly 2D/Sound artists. Heck, with some money, maybe I could work full-time on the project and have it done in a matter of months.  

nuclearinsanity said: Well, Jack Noir and his regisurp plan is hardline wired into Derse. That seems, all things considered, fairly notable. What about WV and his "overthrow the king" super-hard sidequest? This is all stuff from Hussie's formspring/twitter, so i'm just reminding in case you've never read them. Prospit and Derse would benefit from sidequest stuff. Add depth.

Ohhh, neat!

I could try to add this in, somehow. I could make some sidequests. 

Heh, you gave me some ideas for prospit/derse now. 

Eheheh.

nuclearinsanity said: Hey there's other stuff on Prospit/Derse, right? Like shops/sidequests?

Howdy!

Mostly shops. I’ve got some other plans in mind, but they aint quests.

Anonymous said: In a game with multiple players, will it be required for there to be a space and time player?

Not really. That would make things a bit boring. I want players to be free to pick whatever classpect they wish, y’know man?